Remember that it has risks RNG will always be one of your enemies. If you want to make your enemies look small and stampede through them, Brawny / Dragons is a must. At this point, again, you can get as creative as you can, adding Hunter Alliance, Mage Alliance, or just adding the "good stuff" (Doom, Spectre, Lone Druid, Mirana, Viper, Axe, etc.) Once you get the core units in (Juggernaut, Beastmaster, Bristleback, Snapfire, and any Dragon unit), adding a Spirit Breaker is a great choice to help with disables. It's like you have extra units, but you don't- you have big beefy, ripped, shredded units it makes it look like your enemies have a new Alliance called Scrawny.Īway from that, the Brawny / Dragon build is another versatile composition. To put things in numbers, each of your Brawny units may have- let's say, for example, you get 100 kills on all your Brawny units combined, equal to +1000, +2000, or +3000 HP ( depending on the level of the Brawny unit). Your Brawny units will virtually be unstoppable and overwhelm their enemies with their Herculean bodies. Once you've done that successfully you'll snowball the game most of the time. Fundamentally, you want to get your Brawny units early in the game and have them accumulate as many kills as possible. Making a complete Brawny team is a high-risk, high-reward thing. So this composition might be a no-brainer to build but has its risk.
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