kart_exhaust.xml will yield regular puffs of grayish smoke, leave it empty to disable exhausting. Exhaust Particles File: The particles file for exhaust simulation.Leave blank to use the default value (outward leaning). Negative values refer to inward leaning while positive values refer to outward leaning. Traditional four-wheeled vehicles will tend to have body roll and lean outward around a curve, while motorcycles and the like will lean inward. Lean max: This is the number of degrees a kart will lean when going full speed around a tight corner.Than you can just run: supertuxkart -server-configyourconfig. Under Scene in the Properties window, you’ll find Kart Exporter, Track Exporter, SuperTuxKart Scene Properties, and SuperTuxKart Image Properties. It determines how much it can knock other karts around, how fast it can accelerate, and its max speed. supertuxkart -init-user -loginyourregisteredname -passwordyourpassword After that you should see Done saving user, leaving in terminal if it successfully logged in. Making Karts: Properties When you open Blender with the SuperTuxKart plugins installed, you will find that some new menus have been added. Type: This is the weight of the kart for the physics engine.Assign the wheels their type in the SuperTuxKart Object Properties panel: Note that karts can have (up to) 4 wheels. Skid sound: You can define a custom skid sound of your kart via xml syntax, for Pepper (shown above) it imitates wind blowing sound when skidding, write default there to use default skid sound in STK, leave it empty to disable skid sound. Ideally, the kart has its own mesh, the character another independent mesh, and each wheel another additional mesh object.Gravity Center Shift: You can set this to a value less than zero to make the kart more stable by lowering the center of gravity.Use the color picker button next to this field to choose a color more easily. (The tutorial is linked from the kart tutorial index.) You can make this file later on when you’ve finished your kart. Shadow: File name of an image that will be used as a shadow when dynamic shadows are not enabled.Minimap Icon: Usually this field has the same value as above, but if you have a detailed character icon that will look bad when scaled down to fit on the minimap, make a less detailed version for this.This file will need to be placed in the same folder as the models you export when you’ve finished your kart. Sketchup Pro is one of the most popular software programs available for drawing curved surfaces, but it. Icon: Name of a 128×128-pixel image file (including file extension) that will be used for the kart on the kart selection screen and elsewhere in the GUI. Designing complex organic shapes with Sketchup Pro can be a powerful tool for 3D designers.If you’re making a kart to be distributed in the core game, set this to standard. If this is an add-on kart, it should be set to Add-Ons. Group: This determines into which group the kart is sorted on the kart selection screen.
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