But Brian had already ported it to other systems by then and was able to turn a profit. RCR never made the quota by the deadline. The Wii shop was a horrible platform for indies to publish games because of the super-strict requirement that the game needs to sell a certain amount of units within a specific timeframe, around 10,000 within a 2 or 3 year span I believe, before the creator starts seeing checks (that, on top of dev kit and licesnces, money lost).
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